Nate Geschwill - Portfolio
Projects
Description
Agrivoltaics
Game Designer
November 2021 - April 2023
Studio: Balance Studios
Engine: Unity
Team Size: 9 | Platform: Android / iOS
Description
Description
An educational game about combining agriculture and solar power. Players engage in a turn-based farming simulator where you can grow crops, build solar panels and upgrade the homestead.
Contribution
- Prototyping and Designing Core Mechanics in Engine
- Writing and Updating the Game Design Document
- Balancing and Iterating Economy System
- Working and Communicating Ideas with Programmers
Play the Game: Agrivoltaics on Google Play | Agrivoltaics on App Store
Description
Arcade Arena
Game Designer & Developer
November 2020 - March 2021
Studio: BARNCO Entertainment
Engine: Unity
Team Size: 10 | Platform: Arcade Arena
Description
Description
Arcade Arena is a game console that has motion detection, three projected walls, and a central station equipped with a touch monitor, turn dials, and joysticks on each side. Arcade Arena contains a series of party games.
Contribution
- Prototyped and Built Cooperative Games for Arcade Arena
- Utilized Motion, Touch, and Gyro Technologies in Code
- Collaborated with Artists and Programmers
- Iterated Mechanics to Ensure the Best Feel for Players
Learn More: Arcade Arena
Description
Dawn of the Falkonir
Programming Lead & Game Designer
September 2020 - May 2021
Studio: Fowl Play Studios
Engine: Unreal
Team Size: 16 | Platform: Steam / PC
Description
Description
An asymmetrical coop game where players must defeat the darkness. Aella the falconer can shoot down crystals and destroy shadows with ease. Horu the falcon serves as the scout and transports Aella over large gaps.
Contribution
- Built Player Mechanics for Aella and Horu
- Implemented Puzzle Design into the Level
- Led Development & Integration for Steam Multiplayer
- Managed Project Deadline for Artists and Developers
Play The Game (Requires 2 Players): Dawn of the Falkonir

Description
Chromachy
Game Designer & Developer
April 2021
Team: Nate Geschwill, Elenore Falck, Zack Olson, Jose Estrada
Engine: Unreal
Team Size: 4 | Platform: PC
Description
Description
Chromachy is a boss fight game with Kingdom Hearts/Souls-like combat. The player must defeat a clone of themselves by charging a special attack that will deal massive damage.
Contribution
- Designed and Developed Boss AI Mechanics
- Iterated Player Controls to Tighten Game Flow
- Rewarded Players for Reading Boss Attacks
- Built the Game Within a Constrained Timeframe
Play The Game: Chromachy

🔧 Loves Prototyping and Iterating Game Mechanics
💻 Enjoys Being In-Engine and Scripting
👪 Thrives in Cross-Disciplinary Communication
📝 Presents Ideas Through Concise Documentation
🔨 Develops Tools to Improve Workflow
🦆 Collects a Wide Range of Rubber Ducks
I'm a Game Designer / Developer who prototypes game mechanics and coordinates with programmers, designers, and artists on projects. I first found my interest in game design when I made java-based apps that moved squares. This led me to get my bachelor's in Game Design and Development where I studied and taught about making amazing games. I've had the chance to build games for escape rooms, universities, and many contracts that's brought me to where I am today!






