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Projects

Description

Agrivoltaics

Game Designer

November 2021 - April 2023

Studio: Balance Studios

Engine: Unity

Team Size: 9  |  Platform: Android / iOS

Description

Description

An educational game about combining agriculture and solar power. Players engage in a turn-based farming simulator where you can grow crops, build solar panels and upgrade the homestead.

Contribution

- Prototyping and Designing Core Mechanics in Engine

- Writing and Updating the Game Design Document

- Balancing and Iterating Economy System

- Working and Communicating Ideas with Programmers

Description

GameBOX

Game Designer & Developer

November 2020 - March 2021

Studio: BARNCO Entertainment

Engine: Unity

Team Size: 10  |  Platform: GameBOX 

Description

Description

GameBOX is a game console that has motion detection, three projected walls, and a central station equipped with a touch monitor, turn dials, and joysticks on each side. GameBOX contains a series of party games.

Contribution

- Prototyped and Built Cooperative Games for GameBOX

- Utilized Motion, Touch, and Gyro Technologies in Code

- Collaborated with Artists and Programmers

- Iterated Mechanics to Ensure the Best Feel for Players

Description

Dawn of the Falkonir

Programming Lead & Game Designer

September 2020 - May 2021

Studio: Fowl Play Studios

Engine: Unreal

Team Size: 16  |  Platform: Steam / PC

Description

Description

An asymmetrical coop game where players must defeat the darkness. Aella the falconer can shoot down crystals and destroy shadows with ease. Horu the falcon serves as the scout and transports Aella over large gaps.

Contribution

- Built Player Mechanics for Aella and Horu

- Implemented Puzzle Design into the Level

- Led Development & Integration for Steam Multiplayer

- Managed Project Deadline for Artists and Developers

Play The Game (Requires 2 Players): Dawn of the Falkonir

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Description

Chromachy

Game Designer & Developer

April 2021

Team: Nate Geschwill, Elenore Falck, Zack Olson, Jose Estrada

Engine: Unreal

Team Size: 4  |  Platform: PC

Description

Description

Chromachy is a boss fight game with Kingdom Hearts/Souls-like combat. The player must defeat a clone of themselves by charging a special attack that will deal massive damage.

Contribution

- Designed and Developed Boss AI Mechanics

- Iterated Player Controls to Tighten Game Flow

- Rewarded Players for Reading Boss Attacks

- Built the Game Within a Constrained Timeframe

Play The Game: Chromachy

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🔧 Loves Prototyping and Iterating Game Mechanics 

💻 Enjoys Being In-Engine and Scripting

👪 Thrives in Cross-Disciplinary Communication

📝 Presents Ideas Through Concise Documentation

🔨 Develops Tools to Improve Workflow

🦆 Collects a Wide Range of Rubber Ducks

My Profile

I'm a Game Designer / Project Manager who prototypes game mechanics and coordinates with programmers, designers, and artists on projects. I first found my interest in game design when I made java-based apps that moved squares. This led me to get my bachelor's in Game Design and Development where I studied and taught about making amazing games. I've had the chance to build games for escape rooms, universities, and many contracts that's brought me to where I am today!

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